Hide GUI elements without disabling GameObjects using Playmaker custom action

Nuclear Napalm Development 2 Comments

orking on my current project in Unity I encountered situation when I need to hide/unhide some GUI elements. The first easiest solution that comes to mind is just disabling/enabling GameObject using following piece of code: I quickly refused this solution and here are 2 main reasons: You can’t interact with disabled gameobjects and their components from script You can’t change states and send events to disabled gameobjects using PlayMaker FSMs I started looking for some workaround…

Nuclear NapalmHide GUI elements without disabling GameObjects using Playmaker custom action

Top 10 of Ludum Dare #31 – The most beautiful, weird and innovative games

Nuclear Napalm Other stuff Leave a Comment

Hello there! The last week of Ludum Dare #31 voting almost over. We will know the winners soon, but for know I want to share with you some cool stuff. Like previous time it’s going to be my personal best of LD31. There are a lot of nice, polished games and you definitely should check them. But this time I picked games that really can stand out of the crowd. Some of them have beautiful atmosphere (like “Orion”), other have unexpected plot twists (like “Fill the bar” & “Pony island”), some have truly innovative game-mechanics (“OMNI”)… Ok, ok, enough spoilers! Here is my personal Top 10 of Ludum Dare #31! Theme – Entire game on one screen.

Nuclear NapalmTop 10 of Ludum Dare #31 – The most beautiful, weird and innovative games

My Top15 of Ludum Dare #30

Nuclear Napalm Other stuff 1 Comment

What’s up guys! Today I have something really cool for you. As I mentioned before, I played and watched several hundreds of LD30 entries. There are tons of cool games, but I want to share with you my personal Top15 list. It contains entries from both 48 hours Compo and Jam. If you didn’t play some this games yet, then you definitely should. They’re all worth it.

Nuclear NapalmMy Top15 of Ludum Dare #30